

You might remember this door as the door we couldn't earlier get through. When you kill them, make sure to search their bodies - you never know what you might find! Straight ahead is a door that leads back to the Lower City. You'll encounter all sorts of Vulkar resistance here. He can help you fend off Vulkars, but it's not really worth the Parts it costs to do so.Ĭircle back now to the corridor beyond the doorway we came through earlier, and head down the corridor to where the room opens up. You can choose to fuss around with the droid there if you'd like, reactivating his weapons and shields and such. Within the canister you can retrieve a Medpac, a Computer Spike, and some Parts. Go through the door next to the entrance into the area where you'll find a disabled droid along with a supplies canister. There's one room we've yet to explore here that we should now. Follow the corridor beyond the door to the original corridor in the area. Kill him from afar, and then bear left and down through a door. Once in the next corridor you'll likely be assaulted by a Vulkar from the right side. Then, go through the left side door there into the next corridor. When that whole ordeal is over, go to the foot locker across the room from where we talked to that woman, and grab the Repair Kit, Medpac, and Ion Grenade out of it. Let her go for Light Side points, kill her for Dark Side points.

You can learn more information about her, and you'll eventually see that you can either let her go or kill her. After killing her father, Davik seized her daughter and gave her up to the Vulkars. By talking with her further, you'll find that she was sold into slavery to the Vulkars by Davik when her father owned Davik money. It seems that this woman doesn't want you to hurt her. With those in hand, go all the way back to the room with the lone woman in it (the Waitress), and speak with her. In the right corner of this small room is a supplies canister, in which you will find a Medpac, a Computer Spike and some Parts. In here, you will have to disable a mine. Go across the kitchen and through the door back into the previous corridor, across the corridor, and through the door into yet another small room. There's another character in the room we can talk to, but before we do that, go right into the adjacent room and kill the Vulkar Chef within this room. Go through the right-side door and engage the lone foe in the room. To get out of this room you can either bear right through a door or go forward through a door. When they're all killed, scour their bodies for any Credits or other goods they might be carrying, and walk forward into the room they were patrolling within. Once inside you'll enter a fierce fire-fight with three enemies within. Go down the corridor ever so slightly to the second door on your left (if your back is facing the door in which we entered the corridor via).
